A room that never sits still
Every few minutes the torches dim, four mages cast from the upper wall and the room wakes up as a new biome. Watch it happen at the top of this page.
- Stone Halls
- Frost Crypt
- Ember Vault
- Moss Ruins
Collect a team of tiny heroes and send them into the dungeon. They hunt on their own, bring back what they find and grow stronger with every summon, forge and fusion.
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Stone Halls
You build the team. Your heroes take it from there, again and again.

Every summon is a sealed card: a hero with its own rarity, stats and skills.
Up to fifteen heroes fight in the dungeon at once, all on their own.
Every blow fills your chest with MHDG, the game's currency, ready for what your team needs next.
Summon more, fuse spare heroes, hire blacksmiths and take your best into the raid.
A sealed envelope. A row of hidden cards. Turn them one by one, or all at once with the rarest last.
Sword, spear or bow. The range sets the hero's style, and the rarity sets how hard it hits.
Close and personal
Right in the thick of it. The Swordsman fights from the very next cell.
A rarer collection
Three heroes from beyond the rift, one for each range. They only come from the Riftborn offers in the shop, and each fights with an attack of its own.
Every summon lands face down, so nothing gives a rarity away. Each step up adds a skill, a wider area and more critical hits.
Common
Uncommon
Rare
Epic
Legendary
Mythic
In the dungeon, every hero stands in the light of its rarity: a glow at its feet, sparks from Rare up, and flames around Legendary and Mythic heroes.
A hero gets one skill per rarity step, drawn at random. The stronger the skill, the rarer it is.
Hits the boss much harder.
Walks faster between fights.
Repairs its own weapon faster while resting.
Some attacks spend no durability.
Hits harder on enemies low on health.
Blows in a row on one enemy hit harder and harder.
Extra damage against every monster.
Four heroes of one rarity fuse into one hero of the next. It is how the heroes on your bench climb the ladder.
A demo of the fusion. Fuse your own heroes in the game.
Slimes, orcs and the odd minotaur. The bigger the monster, the more it leaves behind.
Every few minutes the torches dim, four mages cast from the upper wall and the room wakes up as a new biome. Watch it happen at the top of this page.
A boss twice the size of any monster takes the middle of the room, and every hero goes for it. When it falls, it leaves a mint card in your chest.
Open mint cards in Hero Rescue: each one summons a hero for free. The boss only shows up while the game is open.
Ignaroth, The Crimson Wyrm, rises in raid events. Every player sends one hero, and they all fight it together in one arena, live.
Pick one hero before each fight. It keeps hunting until the fight begins.
As the fight goes on, keep one of three battle cards. Each one changes how your hero fights.
Six rankings, one per rarity, so every hero has a board to climb.
Weapons wear down and shields run low. The forge, the porter and a little Scrap keep everyone fighting.
Repair more heroes at once, and faster. Six tiers, each forge lit in its own color.
A porter sends repaired heroes back to the dungeon, strongest first, while the game is open. With a blacksmith, it runs the forge for you too.
Every hero hunts behind a shield that wears down as it goes. When it breaks, the hero rests until you repair it, and an upgrade makes it hold more.
Scrap the heroes you do not need. They turn into Scrap, the material that repairs shields.
Trade with other players, bring your friends along and climb the board each season.
List the heroes, blacksmiths and porters you can spare, and find the ones your team is missing.
Share your invite link from the game. As the friends you invite build their teams, you receive mint cards, and every mint card is a free hero.
Every hero you summon scores points for the season, and rarer heroes score more. Climb the board, then start again when a new season begins.
Mini Hero DG (MHDG) is the game's currency on Solana. Your heroes gather it in the hunt, and it brings new heroes, blacksmiths, porters and stronger shields to your team.
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Only trust the contract address posted on this site and on our official X, @MiniHeroDG.
Less guessing. More adventuring. Anything else, ask us on Discord.
Yes. Mini Hero is a browser game made for PC. You play it right in your desktop browser at dg.minihero.org, with nothing to install.
You summon heroes, pick up to fifty for your team and send up to fifteen of them into the dungeon at once. The fighting is automatic: you decide who works, who rests, who goes into the forge and which hero joins the raid.
You sign in with your Solana wallet, and your progress is saved automatically. Sign in with the same wallet on any computer to pick up where you left off.
Yes, at a slightly slower pace, until their weapons break or their shields run out. Porters and the boss only work while the game is open.
MHDG is the game's currency on Solana. It gathers in your chest as your heroes hunt, and you use it for summons, blacksmiths, porters, fusions and shield upgrades.
With mint cards. The boss leaves one in your chest, and friends you invite bring you more. Each mint card summons one hero for free in Hero Rescue.
During raid events, you sign up one hero for each fight against Ignaroth. Everyone's heroes fight it together, live, and you pick battle cards as the fight goes on. Each rarity has its own ranking.
Every hero has a shield that wears down as it hunts. When it breaks, the hero rests until you repair it with Scrap, which you get by scrapping the heroes you do not need.
Epic, Legendary and Mythic heroes that are off the team, blacksmiths out of service and porters. List them in the game, and other players buy straight from you.
Yes. Play it at dg.minihero.org, follow @MiniHeroDG on X and join us on Discord.